38. Annual Meeting of the Gesellschaft für
		      Informatik e.V. (GI), München

Second Workshop for Mobile Gaming '09

 [ auf Deutsch ] 
Informatik 2009 > Workshop Mobile Gaming > Targets and Research issues

.: Targets and Research issues :.

Mobile games open up a wide range of research and developments questions from a multitude of perspectives, including the conceptual, the aesthetic and the technical. They require research into new types of games and gaming experiences, their concepts and design strategies, as well as into the technical domain.

Researchers around the world utilise the human intellect of mobile gamers to test prototypes of new interfaces for human-computer interaction, infrastructures, and design concepts in order to advance the new technologies. Games define their own rules - this opens up a truly unique field for research into ideas and technologies. The context of mobile games also provides opportunities for research into the individual and social processes that circumvent the use of information technology.

Game design faces new challenges. Until now, only a few games exploited the possibilities offered by augmented and mixed reality, global networks, location services and various sensors. Theory and methods of analysis of the player gaming experience in mobile games are still in its infancy. What is the meaning of mobility and physical movement in these mixed reality game-worlds? How to analyse the gaming experience of mobile players that are roaming the area rather than sitting in a laboratory? What is the role of game communities and cultures for mobile games?

Design and development of mobile games confronts us with the grand challenges of ubiquitous computing: the complexity of mobile, distributed services, its dynamic and ever changing contexts, the diversity of participants, and the interaction in a post-desktop paradigm which entails the body, various senses and modalities. The technological diversity of hardware and software needs to be bridged so that mobile gamers can interact across device boundaries. The rapidly evolving diversity of sensors, actuators and user-interfaces demands for flexible frameworks that allow for an easy integration.

This workshop contributes to revealing the research and development possibilities offered by mobile games, and has a particular focus on the German science and industry sectors. Researchers and developers can use this field to exchange their gaming experiences, formulate new research questions, identify innovation potential, and find ways to improve the business environment and leverage the potentials offered by this exciting new field of research.